I noticed that whenever I enable anti-aliasing, my sprites/2d images get messed up. What I mean is, for example i loaded in a rect from my image 1,1 to 100,100... with anti aliasing off it works fine, but with it on, for some reason the image goes to 101,101. Is there a workaround for that or do I have to go change all the rects for loading my images?
I could just anti aliasing off but I have 3d models too.