Hi!
In my scene I've some rooms and an entrance hall. When I place some lights in the hall, the light crosses walls lighting walls, floor and ceiling inside rooms...
I've read something in the forum without understanding if this problem has to be solved using shadows or otherwise.
Can anyone please tell me in which direction I've to move myself in order solve this problem and make a more realistic scene?
Thanks,
Fabio.
You can switch off lighting for some rooms as long as you do not enter them. Or you change the radius of the lights such that it does not reach the other rooms.
So I have to create a lightmap, loading that as a second texture of my material and then set the material type to EMT_LIGHTMAP?
Is this the correct method?
Thanks,
Fabio.