levelnode->setMaterialFlag(video::EMF_LIGHTING, true);
I even put that into my code and the lighting still isn't working. It worked just FINE in Irrlicht 0.4.2.
I tried OpenGL and that didn't even display the graphics
screenshots:
OpenGL:

DirectX 8.1:

DirectX 9.1b:

Notice in the OpenGl one, it is VERY screwed up. In DirectX8.1 it works fine, all but the lighting, in DirectX9.1 it works ok but it ALOT slower and notice how the floor renders alot different.
Thanks~ John DiSanti
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Ultimate fighter