Hello everybody,
Since Irrlicht 4.2 doesn't support shaders yet,
Can I convert shader files to .tga files? if yes, how?
Or is there any other approach to get the textures needed from shaders files. to avoid getting the statement texture not found when running and example that contains shaders.
Thanks in advance
kenyi
Newbie question: Is This Possible?
a shader is not a texture, it s an algorithme!
do you talk about quake 3 shader?
if it s that, it s not shader, it s material!
but they have call that shader...don t know why...maybe for style...
do you talk about quake 3 shader?
if it s that, it s not shader, it s material!
but they have call that shader...don t know why...maybe for style...
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