Newbie question: Is This Possible?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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kenyi

Newbie question: Is This Possible?

Post by kenyi »

Hello everybody,

Since Irrlicht 4.2 doesn't support shaders yet,
Can I convert shader files to .tga files? if yes, how?

Or is there any other approach to get the textures needed from shaders files. to avoid getting the statement texture not found when running and example that contains shaders.

Thanks in advance

kenyi
bappy
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Joined: Fri Dec 12, 2003 10:49 am
Location: france
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Post by bappy »

a shader is not a texture, it s an algorithme!
do you talk about quake 3 shader?
if it s that, it s not shader, it s material!
but they have call that shader...don t know why...maybe for style... :)
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Guest

Post by Guest »

Ok, so based on the original posters question, and your follow up ... is there any way to convert a "quake 3 material" to a .tga file? Or does the engine actually support q3 material files in some way that I don't know how to use them?

Information on this subject would greatly be appreciated!
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