To download Quentin first release, please move your eyes by a little down (you have to rotate 20 degrees down and you should be able to see the link)
Thanks for entering here !
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1st Test Release
Here is the first release: ( below, it has 19.5 mb)
http://rapidshare.de/files/19675728/Doo ... 1.exe.html
(u have to copy & paste link)
PLEASE test it ! And tell me if it is working fine on your machine. This is the meaning of this release.
Please note THAT:
- it is a test release, not meant to 'have fun & play' - because it have very early status
- for keys see keylist.cfg in base folder (to shoot use space, mouse is bugged atm, also there are 3 weapons atm -> 1, 2, 3 keys, reload is R )
- console commands: (press tilde ~ key in game)
* hide q3node <- hides displayed level geometry
* show q3node <- makes visible a hided level
* set_playerhealth max <- sets your health to max
* quit <- exit to windows
- requires Windows XP and 500 mhz machine to play or even lower
Thanks a lot for testing this release.
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Welcome all again, as usually it's time to show some brand new stuff (lol) !
Few people remember when I announced LOTR then Journals of Celriech. LOTR is no longer continued and Journals of Celriech is continued (from time to time) - that is because I started to continue my main project: DooM Quentin.
But this time(u remember the last doomq omg it was a diseaster):
- I'm not such a n00b anymore
- It is not a remake it contains new story and new content
- It doesn't have any commercial stuff from Id and models from Doom 3 or such
- Models are made by me they are not 'stealed' anymore lol (Please note that most concept is related with Doom 3, but I made all of those in milkshape ; Please note that few models are free from the net but with my updates and of course changed textures)
And it's finally a game with an alpha status
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Doom Quentin
Story takes place on Mars on the opposite side of planet than in Doom 3.
Story takes place in Jupiter also in over the half of the game.
Plot is simple and doom-like but I want to make this game quite dark and scary - not an 'shoot'n'slash' fps like Doom 3. (I found the game classical not a horror type)
It uses Irrlicht engine and newest audiere , I will consider if Newton would be really needed. (there is some stuff already finished with irr physics so maybe it wouldnt be necessary , .bsp work very well with irrlicht physics)
It is much better because it already contains:
- my first .bsp level (that is why I'm so excited
- 3 weapons in alpha version are avaible in the moment; with full animations support (reload, equip, shoot, idle) - all done by me
- 2 enemy types fully done (zombie maintenance, imp) with more done in 3d but need to be finished with setting up their attributes in c++
- special effects like decals, muzzle flash, smoke from gunpipe done, now explosions are prepared already to be just put into the source
- a very simple console system with commands avaible and working in 100%
- door system class which is the first entity you meet in the game's first level (fully working, tested many times)
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Screenshots from today's latest build:



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Also special thanks for :
- Afecelis <- I LOVE YOU, ur tutorials with gtk radiant helped me in one day to learn whole program (also note that I tried it few times with no success in the past!)
- Armen - for decals , they're great!
- Ackis - for his wonderful extensions
- Midningt - for easy and helpful G.u.i.c.e. ui development tool
- Electron for help in debugging as usually
- And many others I forgot to mention.
- OMG Niko of course =P
A simple question, do you find DooM universe interesting ?

