RedCloud Project (update)
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RedCloud Project (update)
Project name:
RedCloud
Brief description:
RedCloud is a project about building a tool to help developers (small business / independent game developers / hobbyist) to make easy to build and deploy real-time 3D content.
Type of projects:
- 3D / 2D games
- architecture visualization
- product / design visualization
- virtual reality systems
We'll be doing incremental releases witch mean we will be able to see your work pretty fast.
The aim of the project is that we will work in a team with small tasks from witch you can chose.
(so your are doing what you like and depending on your free time)
Target aim:
license based
Compensation:
Payment will begin when we finish the first release (and that will not bee to long).
Technology:
Engine: Irrlicht (a very flexible engine and a start point for our quest)
API: OpenGL and OpenGL Shader Language
Talent needed:
Coders - C/C++ is a must
[closed] 2D Artist - 2D graphics and web design
[closed] 3D Artist - 3D modeling (optional - animation, rendering, texture)
(WARNING: must have at least one complete project witch you can tell us about)
Team structure:
lonerunner (me) - Founder, Coder
liviu (black knight) - Coder
adrian - Coder
ErUs - Coder
simona - 2D artist and web design
iuliana - 2D & 3D artisit
McNistor - 2D & 3D artisit (creAtor)
razvan - 3D artist
luca - 3D artist
Website:
http://redcloud.no-ip.info/
Contacts:
mail: redcloud.proj@gmail.com
forum: http://redcloud.no-ip.info/Forum/
Feedback:
All feedback is welcome and much appreciated.
Thanks for reading and we are waiting for you.
Last edited by chromdragon on Thu May 25, 2006 11:52 am, edited 11 times in total.
blog :] http://redcloud.no-ip.info/
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I've had a look at your blog and what you'e mentioned here. While the images look good and all - I still do not know what your toolkit is for.
For example, my toolkit application is for bringing a variety of tools to hobbiest animators & modellors. For example, my toolkit is used to convert clothing meshes from one figure to another, convert textures from one UV Map layout to another, etc. These require modest 3D rendering capabilities as they are mostly used to view the result of these internal operations.
Your images (and movie) don't give me an indication of what I would use the toolkit for.
--EK
For example, my toolkit application is for bringing a variety of tools to hobbiest animators & modellors. For example, my toolkit is used to convert clothing meshes from one figure to another, convert textures from one UV Map layout to another, etc. These require modest 3D rendering capabilities as they are mostly used to view the result of these internal operations.
Your images (and movie) don't give me an indication of what I would use the toolkit for.
--EK
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said before...looks like a really good project. I cant join as am busy with certain stuff...
but looks like graphically advanced stuff.
but looks like graphically advanced stuff.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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Tks all!
Eternl Knight: hope this answer your questions if not pls contact me!
Eternl Knight: hope this answer your questions if not pls contact me!
blog :] http://redcloud.no-ip.info/
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- Joined: Wed Feb 15, 2006 4:22 pm
- Location: RO
[closed] 2D / 3D Artisit!
Update:
It will also be a series of mini-tutorials and small tasks for the beginning.
some mini-tutorials in my mind:
- introduction tot Irrlicht engine
- OpenGL Shader Language
more to come!
Update:
It will also be a series of mini-tutorials and small tasks for the beginning.
some mini-tutorials in my mind:
- introduction tot Irrlicht engine
- OpenGL Shader Language
more to come!
blog :] http://redcloud.no-ip.info/
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- Posts: 101
- Joined: Wed Feb 15, 2006 4:22 pm
- Location: RO