I build an animated model by 3dsmax7,And export it to .X formats by the "PandaDXExport6.dle" plug in.And the model is looked all right in the directx meshviewer.but as long as I load it in Irrlicht,the model doesn't work at all!
Is there Any guy who knows how to export a right model(any kinds of format) for Irrlicht with bones animation?
Hurry~~Bones animated model export problem!
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- Joined: Sun May 07, 2006 2:22 am
- Location: Dlut.Dalian.China
Hurry~~Bones animated model export problem!
HI.I'm Chrisalane.Nice to meet many crazy game developer here.
Hi,
the 3d designer of my team has the same problem!!!!!!
Damn PANDA, we try all the options but the results are impressive!!!
We have a small mesh and big bones
We have a totally deformed mesh
We have a.... don't know
If your problem is only the rotations, active the checkbox LeftHanded Axis..
Export only in text mode!
and check sub frame hierarchy
so, try to export.
May you are lucky!!!!
We had some functional models... but I don't know why!!!!!
Listen to me... Try also to make a model with many meshes.
An arm is a mesh, a hand is another mesh. In this way every part of the body is linked to only one bone.
In this way I can export correctly!!!
the 3d designer of my team has the same problem!!!!!!
Damn PANDA, we try all the options but the results are impressive!!!
We have a small mesh and big bones
We have a totally deformed mesh
We have a.... don't know
If your problem is only the rotations, active the checkbox LeftHanded Axis..
Export only in text mode!
and check sub frame hierarchy
so, try to export.
May you are lucky!!!!
We had some functional models... but I don't know why!!!!!
Listen to me... Try also to make a model with many meshes.
An arm is a mesh, a hand is another mesh. In this way every part of the body is linked to only one bone.
In this way I can export correctly!!!
Everyone for the game and the game for everyone
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- Joined: Sun May 07, 2006 2:22 am
- Location: Dlut.Dalian.China
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- Posts: 9
- Joined: Sun May 07, 2006 2:22 am
- Location: Dlut.Dalian.China
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- Joined: Wed Apr 26, 2006 10:07 pm
- Location: Vienna
I also had very strange problems with the panda directx exporter - so I do not use it anymore.
anyway: there are three hints I can give to you if you are developing in 3ds max
1) collapse the total "modifier stack" so that there is only the mesh before you export!
2) do not use bones to animate your model but the biped (character studio) as biped exports work (relatively) fine whereas exporting any models with bone animations was absolutely impossible for me at least
3) if your meshviewer can display the x-file and irrlicht cannot try my favourite hint: use the mview.exe to load and display the mesh and save it with this program - afterwards it COULD work (It was like this when I developed under truevision 3d - gently caress THE DAMN funking TRUEVISIION 3d ENGINE by the way ^^ *rofl* sorry...)
if you do not have the mview.exe as it is not shipped anymore with the directx9 sdk try this link
http://stud04.technikum-wien.at/~tw04n178/MView.exe
hope my hints work for you ^^
anyway: there are three hints I can give to you if you are developing in 3ds max
1) collapse the total "modifier stack" so that there is only the mesh before you export!
2) do not use bones to animate your model but the biped (character studio) as biped exports work (relatively) fine whereas exporting any models with bone animations was absolutely impossible for me at least
3) if your meshviewer can display the x-file and irrlicht cannot try my favourite hint: use the mview.exe to load and display the mesh and save it with this program - afterwards it COULD work (It was like this when I developed under truevision 3d - gently caress THE DAMN funking TRUEVISIION 3d ENGINE by the way ^^ *rofl* sorry...)
if you do not have the mview.exe as it is not shipped anymore with the directx9 sdk try this link
http://stud04.technikum-wien.at/~tw04n178/MView.exe
hope my hints work for you ^^
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- Joined: Sun May 07, 2006 2:22 am
- Location: Dlut.Dalian.China
Thank u terrorchrist~
I've found a great solution~~~~~~~That is the"ActorX_220_Max7" plugin for UNREAL ENGINE. It works very well with Irrlicht.Even can export skinned Biped mesh animations~
HI.I'm Chrisalane.Nice to meet many crazy game developer here.
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- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
somewhere i´ve heared, that bonechains with more than 3 bones give errors.. try to reduce the lenght of bonechains....
but i got the same problem. Does this UT-exporter even work with Max8?
*edit*
but i got the same problem. Does this UT-exporter even work with Max8?
*edit*
can irrlicht load THIS formats???"The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import."