Right (how would you recompile the dll without unzipping the source ??? )fullforce wrote:do I unzip the source and try to find the project source file and give it that?
One reply question
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
I ran Acki's IrrExtensions (looks like a great program) and I believe it gave me a make file (didn't check to see if it wasn't before) I know I can't just run the project file through codeblocks now that it has a good makefile (because I tried it and got about 2 billion error messages) so I guess I have to use Mingw? (there are no additional mingw libraries needed to compile just cd C:/Irrlightsource then jam?
ST3d
ST3d
If you want to use DX you'll have to download and install the DX9c devpak !!!
It's avilable somewhere for download, check my homepage again for a link...
It's avilable somewhere for download, check my homepage again for a link...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Ok Thanks 
I looked on your site and found the link to
http://irrlicht.spintz.com/
and downloaded the "DX9 DevPak for Dev-C++"
and it's DirectX9.devpack
I know devpack isn't a extension so I was wondering if it was .zip, or .exe...
(What exactly does IrrEdit mean for the every day programmer, I know it's a map maker (something like GTK radiant), but does it actually help enough to learn how to use it?)
I looked on your site and found the link to
http://irrlicht.spintz.com/
and downloaded the "DX9 DevPak for Dev-C++"
and it's DirectX9.devpack
I know devpack isn't a extension so I was wondering if it was .zip, or .exe...
(What exactly does IrrEdit mean for the every day programmer, I know it's a map maker (something like GTK radiant), but does it actually help enough to learn how to use it?)
Code::Blocks has an plugin for DevPaks...
devpak is actually a tar archive (filename.tar)...
devpak is actually a tar archive (filename.tar)...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
I've looked for the plug-in several times in Google and on the main codeblocks site, I don't see it anywhere. Once I can open the direct X files though I suppose I put them in the same folder as the source then build with codeblocks?
(what does Irr edit mean to the beginner, I know it can edit worlds and view models but is it worth enough to lean it?)
(what does Irr edit mean to the beginner, I know it can edit worlds and view models but is it worth enough to lean it?)
Ok I have looked for a long time for a way to open this .devpacks file and then what to do with it to use it in the irrlicht re compiling of the .dll
Could someone tell me where I can find the codeblocks add on or and if I should even use Direct X (if I need it, or it has advantages). If I need to how do I use the .devpak file with the compile of the irrlicht dll.
Could someone tell me where I can find the codeblocks add on or and if I should even use Direct X (if I need it, or it has advantages). If I need to how do I use the .devpak file with the compile of the irrlicht dll.
Have you tried the Dev-Pak import plugin from C::B !?!?!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:

http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
I have also been trying to use irr edit as a world editor instead of the original quake III editor. Whenever I tell it to retrieve the map though it says that .irr is not a supported format.
Will it see a .x as a map file if I use it that way? If not what format can I export to use it as a map?
I'm looking for a way to export a map directly from 3D max and I see no my3d format in export as suggested in the mapping with max tutorial.
Will it see a .x as a map file if I use it that way? If not what format can I export to use it as a map?
I'm looking for a way to export a map directly from 3D max and I see no my3d format in export as suggested in the mapping with max tutorial.
if you use gcc and windows, you can try this binary http://bitplane.net/dump/temp/Irrlicht- ... n32-gcc.7z
otherwise, compile the latest source from subversion- download and install TortoiseSVN and check out the source from https://svn.sourceforge.net/svnroot/irrlicht
otherwise, compile the latest source from subversion- download and install TortoiseSVN and check out the source from https://svn.sourceforge.net/svnroot/irrlicht