If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
adam23
Posts: 14 Joined: Fri Jun 16, 2006 6:37 pm
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by adam23 » Thu Jun 22, 2006 8:42 pm
I found a website to download some modded Quake 3 levels. Once I load the pk3 file how can I determine the name of the bsp file?
hybrid
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by hybrid » Thu Jun 22, 2006 9:04 pm
unzip the pk3 file.
Acki
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by Acki » Thu Jun 22, 2006 9:08 pm
Maybe you mean this:
the Q3 file should be nothing else but a zip archiv...
simple rename it to .zip, and unzip it...
adam23
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by adam23 » Thu Jun 22, 2006 9:51 pm
Thanks a lot, that is exactly what I was looking for.
Edit:
After trying it out I see these levels must depend on some textures already in the game. Only bits and pieces render
hybrid
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by hybrid » Thu Jun 22, 2006 10:41 pm
Yes, modding packs always require the original media.
And renaming the app is only required for mouse-only users, the command line tools usually accept all extensions (at least mine do)