Looking through some of the older posts, I noticed a lot of people griping about one thing. The lack of something going from basics to advanced. Well, I had an idea. I thought, that maybe a few people that actually have programming talent, could help me put together a framework. This is where my deviousness comes in.... but I was thinking of a space shooter engine.

. I could write a whole mess of tutorials on it, and it could walk newbies (like me) through irrlicht, from drawing a shape, to drawing particles... to loading from XML files, all the way to keyboard input and advanced materials. Maybe even throw some C++ dev tutorials in there as well, for kicks and giggles. Kind of a guide and example... from your first baby steps, to your first game.
Of course, I have no programming talent, so I have no way to implement this... this is where you hopefully come in. I could use a few programmers, to help me with this. I could handle writing all of the tutorials, if I had code to base it off of, and I can create all the art for the example game.
Anyone willing to help?
"That is not dead which can eternal lie, And with strange aeons even death may die."