seamless indoor<>outdoor ?

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leebojammin
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Joined: Thu Jun 15, 2006 8:45 pm

seamless indoor<>outdoor ?

Post by leebojammin »

question..what about irrlicht warrants feature notation of: 'Seamless indoor and outdoor mixing through highly customizeable scene mangagment' ? ;))

thx! indeed ;)
leebo
Baal Cadar
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Post by Baal Cadar »

Because level geometry is represented by scenenodes, you can mix terrain with BSP, like having a fortress in a desert as an example.
Ogre for instance has scene geometry directly implemented into the scene manager. a viewport only shows the scene of one scene manager at a time, so you can only have one scene geometry have shown at a time, either BSP or Terrain, either the fortress or the desert.
No offense :)
leebojammin
Posts: 16
Joined: Thu Jun 15, 2006 8:45 pm

Post by leebojammin »

Baal Cadar wrote:Because level geometry is represented by scenenodes, you can mix terrain with BSP, like having a fortress in a desert as an example.
Ogre for instance has scene geometry directly implemented into the scene manager. a viewport only shows the scene of one scene manager at a time, so you can only have one scene geometry have shown at a time, either BSP or Terrain, either the fortress or the desert.
ok thank you kindly..and yes I missed this thread, being the busy game developer/self employed soul that I am...

thank you so much for the informative reply.

cheers
lj
afecelis
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Post by afecelis »

Thanks for the explanation Baal. :wink:

@leebojammin: please avoid double-posting on the same topic.
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