Hi everyone!
I'm making an RPG with Irrlicht, and I thought it'd be great to walk about in a HUGE world. What's the best way to do this? Is it possible to put terrain nodes next to each other like tiles, so the engine will load them as they get within far distance?
Is it possible to make holes i terrain nodes, so U can make caves?
Is it possible to add different textures to terrain nodes, so U get cliffs on steep terrain and grass on flat terrain? (and maybe snow on top?)
Hextor,
Acheron
Making REALLY big worlds...
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I don't know if he still is active on this forum, but cochi has created a terrain "planet", that would take 6.5 years of pressing the up button to go back to the place he started. Normally, he can be found in the #feralengine channel on irc.freenode.net. You might wanna stop by and ask him about it!
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*throws a pillow at Hextor*
Get back to coding you! :p
(I got collision detection to work btw H )
Regarding the 6,5 year planet, wouldn't it either take up an enourmous amount of storage memory if each and every part of it had to be remembered down to some level of detail, or, parts of it would change if you went a little bit away and then came back to the same place ?
Assuming he would use a generator that worked out of a heightmap of some sort, or whatever.
Get back to coding you! :p
(I got collision detection to work btw H )
Regarding the 6,5 year planet, wouldn't it either take up an enourmous amount of storage memory if each and every part of it had to be remembered down to some level of detail, or, parts of it would change if you went a little bit away and then came back to the same place ?
Assuming he would use a generator that worked out of a heightmap of some sort, or whatever.
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- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact: