Squad Commander 2

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shurijo
Posts: 148
Joined: Sat Feb 21, 2004 3:04 am

Squad Commander 2

Post by shurijo »

Vision
Create a turn based, 3D, strategy game. The game will use small elite teams (squads) to compete against AI or other players. Squads will be built using a point system (like Warhammer, etc.)

Goals
  • Single player game (multiplayer maybe, but much later)
  • Very basic AI
  • Hexagon tiling system = done
  • Terrain loading (heightmaps) = done
  • Multiple cameras (BirdsEye, Character level) = WIP
  • Toggle multiple terrain texture layers on/off (such as grid, etc.)
  • Use othogonal projection
  • 4 Turn Phases (movement, shooting, hand-to-hand, recovery) per turn = WIP
  • Re-texture the quake 2 models
  • At least 3 maps with 3 different scenerios
  • Actually finish a game this time
Technologies
  • C#
  • Irrlicht 1.0 (update at Irrlicht releases)
I've started this game multiple times spanning 3 different languages (C++, VB.NET, C#) and a few 3D engines (Irrlicht, Ogre, GDI+, TrueVision, DirectX, etc.). However, I have never completed it in any of those versions. So my goal is to actually stick with the project and finish it this time.

Map/Mission Selection (WinForm)
Image

Edit squad member screen (WinForm, Irrlicht rendering in picturebox)
Image

In game pic:
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esaptonor
Posts: 145
Joined: Sat May 06, 2006 11:59 pm

Post by esaptonor »

looks cool. How much like warhammer is it going to be? cause i quite liked warhammer....
do stick at it though, it would be good to see it finished.
shurijo
Posts: 148
Joined: Sat Feb 21, 2004 3:04 am

Post by shurijo »

esaptonor wrote:looks cool. How much like warhammer is it going to be? cause i quite liked warhammer....
do stick at it though, it would be good to see it finished.
Have you ever played Necromunda? Its another game from GamesWorkshop (I said Warhammer because Necromunda's rules are based on WH rules and more people know what I mean when I say WH.). I'm using those rules and guildines to drive the project, but the setting will be more military instead of gang warfare, etc.
xhrit
Posts: 140
Joined: Mon Jun 14, 2004 8:54 am
Location: earth
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Post by xhrit »

I love necromunda.
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vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

I like the ambience, tho I never played that kind of games
Finally making games again!
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monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
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Post by monkeycracks »

Looks geat, I like the Quake2 Models :P
Can't wait for a release.
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