Free Weapon Models avaible!
Free Weapon Models avaible!
Welcome all - I made a small thing that could be useful for those who want to finish some little FPS and are really having bit trouble with 'combining' faces via vertexes.
I put it here cause more people visit this section (<- little note to moderators)
So I made for you a little model pack (and I'll will make more in the future) of weapons, actually it isn't much because I'm a newbie in moddeling so if you want a real artist you better look somewhere else.
Please note that all models are in .ms3d format.
The pack includes:
- Hand model without texture (make it urself its easy )
- O.I.C.W. model with texture
- Revolver model with texture (S&W ~ magnum like)
- Shotgun model with texture
- Smg model with texture (a bit similiar to Half-Life 2 one)
And thats all lol. My target was : cool looking - and only few polys =] Archive has just 0.5 mb.
Here is the link :
http://rapidshare.de/files/27324415/wea ... s.zip.html
And btw. here are some screens:
PS If most people will prefer other format I could make some exports but for now I'm a bit busy. I lost so much time on posting this little topic =P.
I put it here cause more people visit this section (<- little note to moderators)
So I made for you a little model pack (and I'll will make more in the future) of weapons, actually it isn't much because I'm a newbie in moddeling so if you want a real artist you better look somewhere else.
Please note that all models are in .ms3d format.
The pack includes:
- Hand model without texture (make it urself its easy )
- O.I.C.W. model with texture
- Revolver model with texture (S&W ~ magnum like)
- Shotgun model with texture
- Smg model with texture (a bit similiar to Half-Life 2 one)
And thats all lol. My target was : cool looking - and only few polys =] Archive has just 0.5 mb.
Here is the link :
http://rapidshare.de/files/27324415/wea ... s.zip.html
And btw. here are some screens:
PS If most people will prefer other format I could make some exports but for now I'm a bit busy. I lost so much time on posting this little topic =P.
PS There are no animations because that is always dependent of the designer and how he would like to have animation supported.
But as for the shotgun and revolver this models were created with 2 parts.
Shotgun has the switcher and revolver a 'separate' roulette on it - so you guys can easily add some bacis animation with one 2 joints to make it rock lol.
Also as in the archive - license:
Free for all and for all purposes, credits are welcome but not necessary.
But as for the shotgun and revolver this models were created with 2 parts.
Shotgun has the switcher and revolver a 'separate' roulette on it - so you guys can easily add some bacis animation with one 2 joints to make it rock lol.
Also as in the archive - license:
Free for all and for all purposes, credits are welcome but not necessary.
Thanks thanks (renders always look a bit better =P)
Now avaible on megaupload.com too if someone have problems:
http://www.megaupload.com/?d=3TDJOHDE
Now avaible on megaupload.com too if someone have problems:
http://www.megaupload.com/?d=3TDJOHDE
Wow nice dawasw!
That game of yours is gonna look great.
btw how do you create such cool gun textures, and did u use any refrence pics for the modelling? i would love to see some of the tutorials that taught you those awsome texturing skills.
I can model, UV and animat but sadly im really bad at texturing so im looking forward for the tutorials that taught you or you teaching us some of your talent
That game of yours is gonna look great.
btw how do you create such cool gun textures, and did u use any refrence pics for the modelling? i would love to see some of the tutorials that taught you those awsome texturing skills.
I can model, UV and animat but sadly im really bad at texturing so im looking forward for the tutorials that taught you or you teaching us some of your talent
Lol guys this are just simple models =]
As for texturing omaremad yeah I had a great bunch of tutorials hmm I'm quite not sure but maybe they were from psionic 3d but anyways I learned whole milkshape and 3d modelling stuff thanks to this tutorials (I think it was psionic because I really can't remember where I found it exacly lol)
Yeah I use reference textures a lot, but atm Im working on 'new' Lotr release (or rather something kinda similiar) and I have done some great models to this game (including characters) and they don't look as great as they could be but they really are that what I wanted them to be, so Im proud of myself that my character models are not that bad (but still very very low poly - I try not to go over 1000 polys )
I don't know omaremad If you modelled character yet - but to make quite good looking one and still low poly with 600 triangles lets say - it takes quite a lot - and without good artworks huh ... (and as I remember good you moddeled some soldier once so you know the pain)
But I think that after more experience I'll move to a bit better program and I wish to buy a 'small 3d draw board' (sorry I dunno exacly name in english ) and that could rock. (and as I seen few cheaper ones they are not that expensive and quite good for beginners)
Omg why I write so much , I'll better go look to next parts of Spellbinder series 1. That's why I'm so busy atm XD and the temperature of air is T-T horrible hot like boiling soup arhg.
As for texturing omaremad yeah I had a great bunch of tutorials hmm I'm quite not sure but maybe they were from psionic 3d but anyways I learned whole milkshape and 3d modelling stuff thanks to this tutorials (I think it was psionic because I really can't remember where I found it exacly lol)
Yeah I use reference textures a lot, but atm Im working on 'new' Lotr release (or rather something kinda similiar) and I have done some great models to this game (including characters) and they don't look as great as they could be but they really are that what I wanted them to be, so Im proud of myself that my character models are not that bad (but still very very low poly - I try not to go over 1000 polys )
I don't know omaremad If you modelled character yet - but to make quite good looking one and still low poly with 600 triangles lets say - it takes quite a lot - and without good artworks huh ... (and as I remember good you moddeled some soldier once so you know the pain)
But I think that after more experience I'll move to a bit better program and I wish to buy a 'small 3d draw board' (sorry I dunno exacly name in english ) and that could rock. (and as I seen few cheaper ones they are not that expensive and quite good for beginners)
Omg why I write so much , I'll better go look to next parts of Spellbinder series 1. That's why I'm so busy atm XD and the temperature of air is T-T horrible hot like boiling soup arhg.
Oo it looks nice, well actually when you will apply nice texture you will have a great model - never look at the effect after designing the fence of the model
I use Paint Shop Pro 8 for textures and stuff.
And I apply texturing in Milkshape3d too its very easy if you know how to use it properly. (you just select a group of faces that you want to make a specific part of a texture and remap these faces on texture coordinates)
Actually GIMP is nice but it sometimes drive me crazy with this User Interface - its a bit chaotic I would say.
I use Paint Shop Pro 8 for textures and stuff.
And I apply texturing in Milkshape3d too its very easy if you know how to use it properly. (you just select a group of faces that you want to make a specific part of a texture and remap these faces on texture coordinates)
Actually GIMP is nice but it sometimes drive me crazy with this User Interface - its a bit chaotic I would say.
nice stuff dawasw
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars