Hi
Does anyone know a good page that explains all the basics you need for programming in 3d? I started off with OpenGl by doing NeHe's Tutorials but i discovered that there are stil very (very) much things i don't understand. (what are mipmaps?, what actually are shaders? and all that stuff). I searced the web but wasn't able to find something really useful. So if you know some kind of 3d programming encyclopedia please tell me.
BTW something downloadable would be great as i'm not always online.
(Something like the 'BIOS Kompendium' [some german users might know this one])
thanks
The Basics
If you need something you can read offline, you should try to get some books about the game programming basics, there are some good ones arround.
If you maybe want a german page as i think you are from germany you could take a look on http://www.zfx.info/ there you can ask questions (in german) about the basics, and find may questions answered.
Cheers.
If you maybe want a german page as i think you are from germany you could take a look on http://www.zfx.info/ there you can ask questions (in german) about the basics, and find may questions answered.
Cheers.
|| SilentFuture ||