The Basics

Discussion about everything. New games, 3d math, development tips...
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scarecrow
Posts: 13
Joined: Mon Jun 19, 2006 5:57 pm

The Basics

Post by scarecrow »

Hi
Does anyone know a good page that explains all the basics you need for programming in 3d? I started off with OpenGl by doing NeHe's Tutorials but i discovered that there are stil very (very) much things i don't understand. (what are mipmaps?, what actually are shaders? and all that stuff). I searced the web but wasn't able to find something really useful. So if you know some kind of 3d programming encyclopedia please tell me.
BTW something downloadable would be great as i'm not always online.
(Something like the 'BIOS Kompendium' [some german users might know this one])

thanks
JP
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Location: UK
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Post by JP »

Wikipedia would probably be a good place to look, also gamedev.net
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Akano
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Post by Akano »

If you need something you can read offline, you should try to get some books about the game programming basics, there are some good ones arround.

If you maybe want a german page as i think you are from germany you could take a look on http://www.zfx.info/ there you can ask questions (in german) about the basics, and find may questions answered.

Cheers.
scarecrow
Posts: 13
Joined: Mon Jun 19, 2006 5:57 pm

Post by scarecrow »

Thanks a lot. zfx.info seems to be quit useful for this matter.
BTW of course i use wikipedia in case of upcoming questions. But i searched something one can read in whole. (indeed like a book)
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Post by JPulham »

Mike McShaffrys Game Coding Complete... good book :D
pushpork
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