I'm currently writing a GLSL/ARB Shader Designer and I was wondering what king of options should be useful with it.
Currently you can write your pixel/vertex shaders and the shader set callback but a problem appeared when I coded the parallax mapping because it needed a Tangent Mesh to work... and I had to modify the source code to add tangent mesh... not ergonomic at all !
So I'm wondering what kind of customization you would need in a shader designer.
Any idea is really welcome !
PS : Does this kind of software already exist (I remember of RenderMonkey for ATI) for OpenGL ?
[Poll] What kind of feature in a Shader Designer
[Poll] What kind of feature in a Shader Designer
Irrlicht .NET complete and Cross Platform Wrapper
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OpenGL Shader Designer
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
blog :] http://redcloud.no-ip.info/
the domain wasnt renewed, the sites gone now probly pemanentlychromdragon wrote:OpenGL Shader Designer
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)