
Project name:
ARCHON 2160
*IMPORTANT* Introduction *IMPORTANT*
Archon 2160 as a development project is being RESTARTED and a new development team is needed. Reason for this is due to inactivity among the old team and that we are moving the whole game into a new 3D engine using C++ which forces us to start over with all the coding + finding us a new Lead programmer. Great opportunity for a programmer that want to start from the beginning and yet have some resources to work with from scratch.
Still design documents are the same and there are plenty of graphics done already!
Brief description:
A mediumsized project taking inspiration from the classic game Archon,1983
It's mainly focusing on 1 vs 1 tactical and fastpaced action.
More information can be found in our FAQ and Designdocuments in here
Target aim:
Freeware
Compensation:
No compensation, we're just a bunch of (talented) hobbyists creating a great game together. This is also forced as we are dealingwith a trademark here and getting permission for going commercial is much harder than this.
Technology:
C++
Irrlicht 3D engine
2D/3D formats that will be used are: 3ds, x, png, jpg and bmp.
Talent needed:
Lead programmer
You will take control of most of the coding "ingame". You will also be the one directing the other programmer with different tasks and will work close to both the other programmer and the project manager.
You must have general knowledge in planning, structuring and programming a mediumsized game like this.
Programmer
You will help the lead programmer with different special areas such as (but not necessarily) enhanced particle system, network coding, lobby programming, gui etc. You will work close to the lead programmer.
3D-artist
Must be fluent in working with lowpolygon models and preferable have some knowledge in setting up for simplier animations.
Creative design and estethic minds are more important than technical knowledge (as we are a great team that can help you with that)
The artist will work mostly with ingame playable units and scenery.
Team structure:
As the game is mediumsized (estimated release this summer) we keep the team small with lots of communication between us. In the end we will search for more people if needed but we prefer talented and dedicated people before a big team.
I am the project manager and the lead graphics artist and you will probably mostly work with me wether you are the programmer or the artist.
Website:
Our main communication wiki (incl FAQ, Showcase and Designdocuments:
Archon2160 wiki
Contacts:
ajirenius@hotmail.com
Additional Info:
Most information about the game can be found on our wikipage (see Websitesection above) Showing some pics:


