version 0.6

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
ErMurazor
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version 0.6

Post by ErMurazor »

After the new screenshot on the front page I will dream about version 0.6 with all the new GUI elements. :D


YAMMO Project
http://stenhard.net
deps
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Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

Then i guess its time to start nag Niko about the release date of 0.6... :D
Guest

Post by Guest »

will future versions of irrlicht feature some kind of in-engine level editor? the recent 0.6 gui screenshots make me think so...
thesmileman
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Location: Lubbock, TX

Post by thesmileman »

I do not think so as niko made a point when he released those screen shots to say that it was just a prototype and it did not mean he would be releasing a 3d game editor.

But it would be pretty sweet.
powerpop
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Location: san francisco

Suggestions for next release

Post by powerpop »

two that are on my mind:

- add a DIRTY FLAG to the scenenode interface, this flag is cleared after every prerender - since i am integrating irrlicht with other libraries it would be enormously helpful to know after a render whether an objects values have been touched

- separating event receiving - many scenenodes seem to include key processing in the base class - it would be nicer if the event processor was external to the core object - maybe set it up like animators but give the control on when the keys are processed to the game programmer

thanks for considering!
niko
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Post by niko »

I think I'll release 0.6 this week, but it could also take longer.
@powerpop: Two good points. I'll keep them in mind. But they won't make it into 0.6
bappy
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x format

Post by bappy »

will there are some news about the x format in 0.6?
niko have you try to load my model with 2 uv set? is it working? can you see the lightmap? etc :)
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niko
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Post by niko »

Yes, I fixed lots of bugs in the .x file loader and animation player. But I did not yet fix the problem with multiple uv sets, sorry.
enforceman
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Thank you, niko!

Post by enforceman »

I just wanted to thank you for the new release and the posibillity to use the filesystem things under linux! I test it now.

regards, Tom
deps
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Location: Tranås, Sweden

Post by deps »

0.6 already released? :shock:
That was quick! Thanks Niko. :D
saigumi
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Post by saigumi »

Holy Fijizzle, Batman.

That was record time for a 0.1 release. You bored or something Niko?
Crud, how do I do this again?
Luke923
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Joined: Wed Nov 05, 2003 5:26 am

Post by Luke923 »

That was fast. Even a new tutorial, too. Nothing against yagodib (who is a WAAAAAAAAYY better artist than I could ever to aspire), but my first thought when I saw the screenshot of that dwarf was those two rats in those Quizno's commercials singing offkey about Quizno's subs.

I realize that some here aren't American, and have not one iota of what I am speaking. click[url http://www.quiznos.com/] here[/url].

And, no, I do not work for Quiznos.
"Object-oriented programming is an exceptionally bad idea which could only have originated in California."
- E.W. Dijkstra
stampsm
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Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas

Post by stampsm »

at this rate we will be 1.0 in a few months :D
ErMurazor
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Post by ErMurazor »

0.6!!!

The dream was true.


Project YAMMO
http://stenhard.net[/url]
vermeer
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Post by vermeer »

:shock:

woah!

congratulations, Niko :)

HEY, be careful with the dwarf you talk to ! ... need to kick some orcs now... :twisted:

hehe, is a craaap model. :oops: I know. U can speak freely. Was just for fun meeting no kind of quality level XD Is more inspired in South park than in Gimli (anyway, the wasn't any Lord of the rings film for then..(I keep saying, I prefer the books... :rolleyes: ))

btw, i didn't know bout quiznos, but they look funny... :D

Anyway, any sharp eye will notice how that round stomach has vertices that move in a different strength and motion than the others, also noticeable in the back...but is very subtle, as the guy itself is a bit...compact :D :D
the texture is garbage, too. :)
somehow I always find it funny, is my only "funny" model afterall, and one way or the other, I keep not being able to preserve my animated models, so...

so , *.x is basicly working now...YUM.... :) 8)


As u'll notice, I'm using this post to test all the freaking smileys here... :twisted:
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