bsp levels??

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drarem
Posts: 81
Joined: Mon Mar 06, 2006 4:40 am
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bsp levels??

Post by drarem »

when you make a bsp level or similar with a map editor like irredit, qtradiant, etc.. how do you put a gun or armor in there that is pick-upable, or spawn points or get the player to the spawn point.

right now i just throw everything together as meshes and hardcode their positions, collisions, and make them pick-upable, and hardcode spawn points in a huge 3d mesh used as a game level.

Just wonderin if there's an easy way or if i missed the launch pad to
the boat.

Thanks.
jacky
Posts: 13
Joined: Wed Oct 04, 2006 7:08 pm

Post by jacky »

irrlicht wont do that for you, you need to use a external class CBSPInfoClass or something like that, just use search-function, there is someone who posted a zip-file with the working classes.

that way you can get coords of these things like player_deathmatch or ammo, weapon's etc..
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