when you make a bsp level or similar with a map editor like irredit, qtradiant, etc.. how do you put a gun or armor in there that is pick-upable, or spawn points or get the player to the spawn point.
right now i just throw everything together as meshes and hardcode their positions, collisions, and make them pick-upable, and hardcode spawn points in a huge 3d mesh used as a game level.
Just wonderin if there's an easy way or if i missed the launch pad to
the boat.
irrlicht wont do that for you, you need to use a external class CBSPInfoClass or something like that, just use search-function, there is someone who posted a zip-file with the working classes.
that way you can get coords of these things like player_deathmatch or ammo, weapon's etc..