How do I start up the engine and start creating the game?
I'm looking into trying to make a game some like Maple Story, can someone help me to try getting that?
When I'm in the engine, is it really hard to make races, maps, and weapons, etc?
Wow, I feel embarrassed
Just started and a queastion
There’s nothing to be embarrassed about, learning game programming if great fun!
Take a look at the tutorials. They are pretty easy to follow and will give you a good starting point for learning Irrlicht.
http://irrlicht.sourceforge.net/tutorials.html
Take a look at the tutorials. They are pretty easy to follow and will give you a good starting point for learning Irrlicht.
http://irrlicht.sourceforge.net/tutorials.html
The engine isn't a program that you run, it's a library that you use within your own C++ program to render 3D graphics. The tutorials show simple C++ programs which teach you how the engine can be used.
For things like weapons you would download (or create your own) 3D models of weapons from the net, there's various places you can get good quality ones for free, and then load them into the engine. Similarly for maps, such as in the Quake 3 map tutorial.
For things like weapons you would download (or create your own) 3D models of weapons from the net, there's various places you can get good quality ones for free, and then load them into the engine. Similarly for maps, such as in the Quake 3 map tutorial.
First of all, you need compiler and propably IDE, look at CodeBlocks and Mingw C++ Toolbox or Visual c++ Toolkit...
Next things what you need are models. Create them in blender, ms3d, or any other 3d modelling program.
The most important part of game programming is determination... you'll propably have many problems...
Next things what you need are models. Create them in blender, ms3d, or any other 3d modelling program.
The most important part of game programming is determination... you'll propably have many problems...
See www.blender3d.org
For codeblocks see www.codeblocks.org (I recommend to use night build)
For mingwc++ toolkit see http://prdownloads.sourceforge.net/ogre ... e?download
For codeblocks see www.codeblocks.org (I recommend to use night build)
For mingwc++ toolkit see http://prdownloads.sourceforge.net/ogre ... e?download
s1nner
Since you have never written a program before you might want to start with something simpler that 3D game programming.
Pick up a book like "A First Book of C++".
This will teach you the basics of C++ syntax. It will also teach you the concepts you will need to know in any programming environment.
Since you have never written a program before you might want to start with something simpler that 3D game programming.
Pick up a book like "A First Book of C++".
This will teach you the basics of C++ syntax. It will also teach you the concepts you will need to know in any programming environment.