I want to use Newton for player collision, so my collision tree needs
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.
irrEdit scene loading & Newton
You might have a look at my last post in this thread. More specifically, you might want to do the part using the ISceneUserDataSerializer. You would need to write an intermediary tool that processed a scene file from irrEdit and added user data to scene nodes that you would want collision for, but it is possible.
Travis
Travis
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16775
in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
Only Opera