irrEdit scene loading & Newton

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coldo
Posts: 8
Joined: Wed Dec 06, 2006 9:38 pm

irrEdit scene loading & Newton

Post by coldo »

I want to use Newton for player collision, so my collision tree needs
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.
vitek
Bug Slayer
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Joined: Mon Jan 16, 2006 10:52 am
Location: Corvallis, OR

Post by vitek »

You might have a look at my last post in this thread. More specifically, you might want to do the part using the ISceneUserDataSerializer. You would need to write an intermediary tool that processed a scene file from irrEdit and added user data to scene nodes that you would want collision for, but it is possible.

Travis
dmitrii
Posts: 27
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Location: Kiev, Ukraine
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Post by dmitrii »

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16775

in this project, i use scene loader to load object's to physx
i think this is not very big problem to rewrite loader for newton
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