I need a bit help on this.
This is the first time i will be implementing HDR Lighting in a engine can anyone help me a hand ?
How to implement HDR into Irrlicht
you lost me however google had my back.
http://www.gamedev.net/columns/hardcore/hdrrendering/
and gamedev as usual.
I'm not sure but I don't believe irrlicht has this yet but with that article and more experience then i currently have you'll be well on your way to making dreams come true.
http://www.gamedev.net/columns/hardcore/hdrrendering/
and gamedev as usual.
I'm not sure but I don't believe irrlicht has this yet but with that article and more experience then i currently have you'll be well on your way to making dreams come true.
To get an effect like real HDR, you'll need to do some big modifications to irrlicht. You will need to change the render targets to be 32-Bit and floating point. You will need to remake all your textures into floating point formats (I believe DDS can do this, not difficult to add in). You'd then have to write the shaders to calculate the effect itself.
Its a long a grueling task, you should stick to something simple, like bloom, if you are using irrlicht
Its a long a grueling task, you should stick to something simple, like bloom, if you are using irrlicht