Irrlicht and Consoles

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Kaki
Posts: 41
Joined: Thu Oct 12, 2006 12:19 pm
Location: France

Irrlicht and Consoles

Post by Kaki »

Hello everybody

I want to know if Irrlicht is compatible with the following consoles :
XBox, PSP1, PSP2, GameCube

If yes for one, what we need to develop an application for this platform ?
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
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irrlicht on consoles

Post by buhatkj »

_official_ irrlicht does not run on any consoles. that said, there are ports i have heard of for modded xboxes and the PSP at least. The Irrlicht# fork has an XNA driver, which may be Xbox360 compatible in the future (i dont think it is now.) Any of the maintainers of these ports wanna fill in what I missed?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Halan
Posts: 447
Joined: Tue Oct 04, 2005 8:17 pm
Location: Germany, Freak City
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Post by Halan »

psp2 :lol:

well i dont think theres an easy solution do develop on >1 consoles in irrlicht because youve to use different ports/mods/hacks..

greets,
halan
3ddev
Posts: 169
Joined: Tue Sep 19, 2006 6:51 am
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Post by 3ddev »

Here is an XBox port called irrXBox :arrow: http://irrlicht.sourceforge.net/phpBB2/ ... light=xbox
You have to scroll down the page a bit in order to find the ftp download link. The problem with the port is that you legally have to be a registered Microsoft XBox developer. I don't think you could use the .NET version of Irrlicht on XNA, since it is a wrapper with most of the code still in C++. :wink:
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