OE shader library

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do you want this included in the nest release

yeah
56
92%
no way
5
8%
 
Total votes: 61

Alaculine

Post by Alaculine »

Well, fantastic work!!!!! are you going to to do any tutorials if how use this new shaders??

PLEASE!!!
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

sorry No tutorilas now as im very busy with exams.

however here is some good news!
i thought of a way to use the normals of the model instead of a cubemap to get the same result

early tests show some good signs of avoiding a major engine rework
kickBack
Posts: 13
Joined: Sat Jan 14, 2006 2:20 pm

Post by kickBack »

Where can i download this lib?
With this and al other esxmples?
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

ok now this looks a lot better and contains camer focus effect

includes glowing skybox



http://d.turboupload.com/d/337045/hdr.exe.html

Image

however it seems render the skybox twice is very slow(slower than rendering the car) so maybe a custom sykbox could raise he fps

this still doesnt have the hdr lighting technique

feel free to experiment with the values in the final.frag file

range=how thick is the blur border
focus=where focus is (0.5=center of screen)
exposure(you know)
Braincell

Post by Braincell »

Looks nice. So you are using OpenGL directly, and not irrlicht? Because i see a lot of frag files for multiple passes.

If you are doing it using standard irrlicht commands it would be interesting to see how you do it.

I really wish they included .fx file support in irrlicht, that would be a dream. Or any sort of multi-pass shader support. Without it, shaders like this will be slow, and is probably the reason i get around 20 fps with the skybox. Maybe we can beg the developer(s)? :)
Guest

Post by Guest »

OMG 0_0

dont use that example its got a huge memory bug

use the one in the HDR rendering post its fixed

btw shaders are needed since tese things are not built in hardware registers

(most irr stuff is already built in hardware)
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