A picture is worth a thousand words
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Nah, tweaking aside, randomMesh is one of the good guys.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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- Joined: Sun Aug 31, 2008 3:16 pm
- Location: Split, Croatia
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- Posts: 53
- Joined: Sun Aug 31, 2008 3:16 pm
- Location: Split, Croatia
It's not too bad, tho. I think some of the cool stuff out there can be added in there which is what I'm currently playing around with. I've reached the ceiling and for me to move forward will mean some new code will have to be added in the engine.
To get stuff like this one shown below.
and this...
And then add DOT3 in there somehow.
To get stuff like this one shown below.
and this...
And then add DOT3 in there somehow.
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- Location: South Africa
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true...FuzzYspo0N wrote:i love how all of a sudden shaders make the engine better then a different engine. AS mentioned , shaders, shaders,shaders.
<crowd> OOOHHH, AAHHHH </crowd>
when people look at the irrlicht demos they don't see flashy shaders and nice models so they think irrlicht is just some crappy packed^^ and they probably leave...
so is that a good or a bad thing....hmmm since i don't want to offend any of those kids i won't tell ya what i think^^
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
If you think irrlicht is going to fail then you never coded with it before, or attempted to code in 3d ever. Irrlicht is by far the easiest, quickest, and most intuitive 3d development library there is.
And like said, the majority of people using irrlicht are not huge budgeted game developing teams, but small time researchers and hobbyists, most who will never use bump maps anyways.
Personally I think there is alot of great availability for all kinds effects, but until they are easier to implement it doesn't matter - they'll never get used almost ever.
And like said, the majority of people using irrlicht are not huge budgeted game developing teams, but small time researchers and hobbyists, most who will never use bump maps anyways.
Personally I think there is alot of great availability for all kinds effects, but until they are easier to implement it doesn't matter - they'll never get used almost ever.
CvIrrCamController - 3D head tracking lib to create window effect with webcam
IrrAR - Attach Irrlicht nodes to real life markers
http://www.nighsoft.com/
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- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
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oh woe is me, with my GeForce4 MX 440 AGP 8X
no shaders at all!
no shaders at all!
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
if that post is meant towards me u didn't get my message otherwise u r right.FreakNigh wrote:If you think irrlicht is going to fail then you never coded with it before, or attempted to code in 3d ever. Irrlicht is by far the easiest, quickest, and most intuitive 3d development library there is.
And like said, the majority of people using irrlicht are not huge budgeted game developing teams, but small time researchers and hobbyists, most who will never use bump maps anyways.
Personally I think there is alot of great availability for all kinds effects, but until they are easier to implement it doesn't matter - they'll never get used almost ever.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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- Location: Michigan
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Not true! You get an emulated vertex shaderstevend wrote:oh woe is me, with my GeForce4 MX 440 AGP 8X
no shaders at all!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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