example 2.Quake3Map .. without splitscreen have on start of this map 234fps .. with splitscreen 150fps .. gives a better way?
ok, my problem .. i want use a "radar-camera" which static camera to look at from above
picture1.. user move an radar too .. user turn left or right and radar too. but it not correctly work
the radar follow the player but not display only form top (->picture1) and
have clipping errors ..

declare 2 cameras:
scene::ICameraSceneNode* camera[2] = {0,0};
define cameras:
//User-controlled
camera[1] = smgr->addCameraSceneNodeFPS();
//radar
camera[0] = smgr->addCameraSceneNode(
camera[1],
vector3df(0,50,0),
vector3df(0,0,0));
display 2 cameras:
driver->beginScene(true, true, video::SColor(0,100,100,100));
//Activate camera1
smgr->setActiveCamera(camera[0]);
//Set viewpoint to the second quarter (right top)
driver->setViewPort(rect<s32>(30,30,150,150));
//Draw scene
smgr->drawAll();
driver->setViewPort(rect<s32>(0,0,ResX,ResY));
//Activate camera2
smgr->setActiveCamera(camera[1]);
//Draw scene
smgr->drawAll();
driver->endScene();
additional: can i make a round radar camera? momentary it's a rectangle...