ms3d loading

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pOiO

ms3d loading

Post by pOiO »

Im trying to load a ms3d model.What I noticed is that the model is inverted. I like when you look at yourself at the mirror.I used the same model in *.x format and it loaded fine.Any ideas???? Im using version 0.14.Thanks for any help.
Guest

Post by Guest »

This problem was solved in 31 lesson from NeHe.

Problem in loadmesh()
rikyoh
Posts: 14
Joined: Fri Sep 08, 2006 1:02 pm

Post by rikyoh »

Hm,

where can I find Lession 31 ?...


I think the problem is the left handed coordinate system in irrlicht. Milkshape has a right handed and so the modell is mirrored.

Is there a way in irrlicht to mirror the model again after loading, so that it is correct after that?

bye
rikyoh
hybrid
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Post by hybrid »

Search for Nehe and OpenGL or something like that with google. Nehe is not related in any way with Irrlicht.
You can invert the mesh manually by inverting all y-coordinates, but this should be done by the loader right away. I don't know of any such problems with ms3d, though, so this is either fixed or is a problem of the exporter. Maybe there's an option to set the handedness.
trivtn
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Post by trivtn »

I have the same problem with it and another is : when i load 3 model (ninja.ms3d) to the scene and make createCollisionResponseAnimator to each character , the first character is right but the second.. is not. They may higher and sometimes can't move. Please help !
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