http://mediawiki.blender.org/index.php/ ... _Animation
definitely a must

Too late, i didnt see that. Inside out is normals inverted, x plugin can flip nromals, or you can do a ctrl+n to recalculate normals outside in blender, or fix in mview.exe.but can somebody tell me how the hell i get this charactor in .md2 or .x
inc. animation without everthing bend or inside out ?