I made a model of a house and textured it as good as I could in blender.
After loading the .3ds file in IrrEdit and creating a light my House was colored in the colors I used in Blender, but the textures were gone.
So I started to texture the roof in IrrEdit. The color changed to something similar to the texture I wanted to use, but I couldn't see any bricks.
Did I do something wrong?
I loaded the mesh of the test room which comes with IrrEdit and tried to texture it. Woked perfect. The wall was textured with my brick-texture.
Why doesn't my house want to get textured?
Is there a button for saying: "Don't ask me for the textures, use the ones I created in Blender"?
Texturing doesn't work with IrrEdit 0.5
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
for some reason with blender you have to use planar texture mapping...
like this.
that should work...
make sure you do that before
YOURNODE = smgr->addAnimatedMeshSceneNode(YOURMESH);
like this.
Code: Select all
smgr->getMeshManipulator()->makePlanarTextureMapping(
YOURMESH->getMesh(0), 1.0f);
that should work...
make sure you do that before
YOURNODE = smgr->addAnimatedMeshSceneNode(YOURMESH);
-
- Posts: 3
- Joined: Thu Oct 19, 2006 5:17 am
same problem with milkshape
Yeah, i made a glock in milkshape, textrures and all, and when i load it, it shows up black, same with the terrain i made too. Is there a workaround for that too?
Ah, oops. IrrEdit. Try going to the 'Material' tab of your added object, and make sure 'Lighting' is unchecked. When you add a new static mesh, Lighting is on by default. If you have no lights, then your object will be black - just like real life!
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
#irrlicht on irc.freenode.net