Games....Games....Games....we need more Games

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
sudi
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Joined: Fri Aug 26, 2005 8:38 pm

Games....Games....Games....we need more Games

Post by sudi »

You know whats really bugging me.......we only got really little amount of people actually programming some playable games... :wink:
Every day when i look at the beginners forum there are so many posts from people who have problems with their games.....but where are these game?I really like to play these little one level games with a cool new gameplay idea, but unfortunatly noone realeses their creations.....
ok the games i realesed are not that creative but i do realease some as some other people here.
In other words we should have may an extra thread where everyone can release their little games because the project announcments should actually contain irrlicht related stuff like they do now most of the time.

Ok that are my thoughts....
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
veegun
Posts: 59
Joined: Mon May 29, 2006 1:58 am

Post by veegun »

Maybe add sub threads under "Project Announcements" like:

Project Announcements
----Tools
----Games
----Misc
vitek
Bug Slayer
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Post by vitek »

beginners forum there are so many posts from people who have problems with their games.....but where are these game?
Lots of guys in the begginers forum are just that, beginners. They get the idea to make an awesome game, they try to learn C++ and game programming all at once and they don't get very far very fast. Some of them will quit before they even get something running.

I've been toying with Irrlicht for some time, but haven't really written anything that is worthy of posting to the project announcement forums.

Travis
buhatkj
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Post by buhatkj »

vitek wrote:
beginners forum there are so many posts from people who have problems with their games.....but where are these game?
Lots of guys in the begginers forum are just that, beginners. They get the idea to make an awesome game, they try to learn C++ and game programming all at once and they don't get very far very fast. Some of them will quit before they even get something running.

I've been toying with Irrlicht for some time, but haven't really written anything that is worthy of posting to the project announcement forums.

Travis
i've had the opposite problem. I am very comfortable with c++, but i can't make any artwork that doesnt look like total crap myself, and i have no good game ideas. coding is easy, i think _art_ is hard!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
esaptonor
Posts: 145
Joined: Sat May 06, 2006 11:59 pm

Post by esaptonor »

I am making a RTS game but such a large game takes a long time to make, and so i am not annoucing anything yet as it is not complete enough to play properly. Perhaps other people are in similar situations?
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Post by JPulham »

I'm making a FPS, I have to do sound, graphics, levels and networking all by myself. Thats why it takes a long time.
Most hobby developers here only work alone and there fore don't have time to make a full game by themselves.

Mini games on the other hand... :D
pushpork
hybrid
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Post by hybrid »

I guess that "apps, apps, apps" would be enough since, e.g., architectural or scientific apps would be awesome (IMHO :D )
monkeycracks
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Post by monkeycracks »

Mine's just taking a long long time ;)
Nodtveidt
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Post by Nodtveidt »

Right now, I'm making 2 games with Irrlicht but both are still very, very young. I posted something about them in the Projects section but they're too young for even an early screenshot so no one's commented on them, heh. Fortunately, I'm not a newbie in any sense of the word so expect regular updates soon...
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Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

I am also making an FPS. Its a fairly new project, but we are starting to grow, since we managed to recruit a good mapper recently. Check out this thread:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16456
Spintz
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Post by Spintz »

I blame Adult ADD for my inability to finish complete projects.
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RapchikProgrammer
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Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

I have been on a project for some time now, but i think the idea is cursed cause its been completely wiped out from my pc thrice, and i have created a different map each time but formatting kills everything! Neways, im currently planning to get iphysics to a state where i can call it complete and then return to complete the game after which to some other project! I have a very very busy future ahead!
jrm
Posts: 111
Joined: Tue Dec 13, 2005 8:57 pm

Post by jrm »

I am still working on the networking with my game, and collision. And I am also trying to fix some IRRARRAY issues.

When I done with the above it will be a one level 3rd person 2D multi-player tanks game.

And it is slow when there is only one person involved on the project, and I only get a couple of hours or so a week to work on it, during lunches.

JRM
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

So there are enough people actually working on games but not showing them to me to try... :lol:

But when u r already programming your goal should be to have a "playable" version as soon as possible even it is a big game. There should be something playable every other day you work on it and not only code that is doing some background stuf....ok you have to start with that but than you should quickly produce working stuff...first off all that keeps your working and people can watch the game grow....and i really love looking at a game evolving. hehe.

anyways i want a thread where we can post this kind of stuff.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
jrm
Posts: 111
Joined: Tue Dec 13, 2005 8:57 pm

Post by jrm »

Sudi good point on having something working early on. I did have a working game, driving around a map. But I am trying irrlicht 1.2 and I am having to fix a bunch of array stuff. Tempted to go back to .14.

I agree with the new forums specific for games, apps, tools. or what ever others you can think of.

Thank you,

jrm
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