I have a character model that I have animated using bones and skin. I then used a plugin to convert my skin/bones keyframes and bake them right into the mesh. So now my character is just a mesh with animated keyframes.
If i export as a .3ds file for irrlicht will the 3ds file store the animation?
So far Ive had no luck. If I animate the horse just bouncing up and down as a mesh, that animation does export. But the run cycle I baked into the mesh does not export - all i get is a static mesh in the game engine.
thanks for the heads up:) but my lara wont animate in x. if you download my lara.max in my other thread and look at the settings,thatt be nice. i tried the b3d exporter and it just crashed in meshviewer.