Drawing quads
Drawing quads
Im trying to implement a Neverwinter like view (almost got it), now Im rendering the floor using a square mesh. I would like to know if there is some way to replace the mesh by a simple textured polygon to reduce rendering time (im getting less than 1 fps). Is it possible?
I never played Neverwinter Nights, but I think it's like DungeonSiege, isn't it? But I don't understand the problem, are you drawing a very large mesh as floor? How many poly does it have? If it only has 2 polygons, it would not make any difference py replacing it with a simple textured polygon, then the problem for your low fps is somewhere else.
You can make your own custom vertice mesh and put it in a node, or use KnightofFlight's Terrain generator (still in infacy).
Or go the cheesy way that I did in one tutorial and use flat HillPlane meshes.
http://www.saigumi.net/archives/000027.html
Or go the cheesy way that I did in one tutorial and use flat HillPlane meshes.
http://www.saigumi.net/archives/000027.html
Crud, how do I do this again?