ok my team is working on a game and using irrlicht engine engine obvously and im wondering if its possible if i can get my teams female character to animate with bones with 10meshes(like hands,mainbody,sun glasses, holsters ect) without getting all meshes going all over the place and very unstable and some meshes are ALOT bigger then others.
i tried with one mesh but texturing is alot harder.
alot of meshes on one model with bones=problems help
alot of meshes on one model with bones=problems help
n7600gt 256mb ram 128bit
AMD 3200+
GA-K8NF-9 gigabyte
AMD 3200+
GA-K8NF-9 gigabyte
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monkeycracks
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christianclavet
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