a question

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Virion
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Joined: Mon Dec 18, 2006 5:04 am

a question

Post by Virion »

Which type of model file works perfectly (or support most features) with irrlicht? .md5, .x, .b3d or?...
Delight
Posts: 42
Joined: Tue Jul 05, 2005 3:16 pm
Location: Muenster, Germany

Post by Delight »

I think this question is similar to the one asked here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21307

And the answer is of course: b3d :D (at least for me)

I have no problems exporting it from the 3d modeller (blender) whether it is a static or an animated mesh. I got .X working for both two, but the fps of irrlicht were extremely decreased. So I vote for .b3d (but it can change when the new animation system's out)
lester
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Joined: Mon Jan 29, 2007 3:33 pm

Post by lester »

Does b3d have any restrictions?
Delight
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Joined: Tue Jul 05, 2005 3:16 pm
Location: Muenster, Germany

Post by Delight »

As far as I know (and I got my knowledge from other users): No
vermeer
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Post by vermeer »

it has restrictions, but as any format, though it's one of the most complete....Nice thing here is with one effort, you get the level and animation format in once.


For example, can't port normal maps as far as I know (md5 can) , and has "only" for uv support for multimaterials...but knowing most used formats don't usually even allow a simple second uv channel, heh, what else...

you can do lightmapped, detail terrains with it...
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