D3d game source study!
D3d game source study!
I'm a beginner of programing d3d,and I think the best way is to analyse the source cord . But for a long time I haven't found a good game source to study with . So please give me a url that can download a good source ,thanks .
IMHO code analyzing isn't the best way to learn if you are a beginner. Try to read some articles and tutorials form sites like:
www.gametutorials.com
www.gamedev.net
And BTW buy yourself a good book, ther's nothing better than this.
www.gametutorials.com
www.gamedev.net
And BTW buy yourself a good book, ther's nothing better than this.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
I disagree. A mixture of the two is needed to learn best. Reading books and tutorials, reading the code, changing parts of the source and seeing the results is the most effective way of learning for most people.warui wrote:IMHO code analyzing isn't the best way to learn if you are a beginner. Try to read some articles and tutorials form sites like:
www.gametutorials.com
www.gamedev.net
And BTW buy yourself a good book, ther's nothing better than this.
Reading, understanding and editing the tutorial examples that come with the engine is a good start.
That's what i meant. GameTutorials are very good for this because all you find ther is well commented code. But starting with analizing Quake 2 source is IMHO waste of time if you are just starting.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
Theory is good, but practice is even better because you know if your theory is right
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl