Hi I'm trying to do some realistic street lines with EMT_TRANSPARENT_ALPHA_CHANNEL which blend perfectly and it looks great; however there's an issue; Irrlicht doesn't cast any shadows on EMT_TRANSPARENT_ALPHA_CHANNEL textured object.
Though, it does cast shadows on EMT_TRANSPARENT_ALPHA_CHANNEL_REF textured objects; I don't like the results since it doesn't blend with the rest of the asphalt as in the case of EMT_TRANSPARENT_ALPHA_CHANNEL; with the former it looks somewhat...sharp or cartoon like; while with the latter it's great but with no shadows .
So, I've tried looking for a myriad of solutions with no positive outcomes as for yet; (including shaders).
Do you know of any workaround to make this possible;
Any help appreciated; thank you in advance.
Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
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- Posts: 34
- Joined: Wed Apr 25, 2007 3:48 am
I suppose I could add support for EMT_TRANSPARENT_ALPHA_CHANNEL in my XEffects package if there is enough interest...
ShadowMapping for Irrlicht!: Get it here
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Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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- Posts: 34
- Joined: Wed Apr 25, 2007 3:48 am