there is a typo in the api with setDebugDataVisible
it says: setDebugDataVisible(s32 state)
but state is not s32, but E_DEBUG_SCENE_TYPE !!!

(well, I know it is in fact s32 though

this makes it hard to find the possible state types and even harder to know that there are different types avilable...
now you'll have to follow the link to ISceneNode.h and from there the link to EDebugSceneTypes.h to find the state types...
but if you don't know that there are different types avilable you'll never find it...

it would be great if state was declared as E_DEBUG_SCENE_TYPE so you have a direct link to the types !!!
