Caledyn physics engine

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Tyn
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Joined: Thu Nov 20, 2003 7:53 pm
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Caledyn physics engine

Post by Tyn »

Found this physics engine on the OGRE forums, looks pretty promising. The best thing I can see on there that I haven't seen before is vehicle dynamics. I've only just discovered this but it looks pretty cool, although this is quite early in the development cycle.

Check it out: http://www.caledyn.com/
dingo
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Post by dingo »

Agreed it looks pretty cool indeed - thanks for the post
-= Want your C code to control real life robots? www.users.on.net/~symes =-
Electron
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Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

Looks cool, though I'm waiting for Newton's vehicle system to come in. Has anyone tried this to see how its speed, accuracy, and stability compare with Newton/Tokamak/ODE?
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
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