I searched for a while in the forum but i couldn't find something useful...
I need to open a castle's gate.
don't answear me something like "use singles animations" because if I have "n" door in a room i don't want create "n!" animations...
even ik nodes... ok for door but if I need other transformations?
I think also I can do something better instead creating different files for every object i need to transform.
it would be great if you can post a couple lines of snipphet
because my
Code: Select all
meshmap->getMeshBufferCount()
thank you!!!