Great work at the Quake 3 bsp code!

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Lambda
Posts: 126
Joined: Wed Feb 27, 2008 3:00 pm
Location: Spain, Huelva
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Great work at the Quake 3 bsp code!

Post by Lambda »

Seriously, i dont know what have exactly changed but the peformance increment is impressive :shock:

Irrlicht 1.5 with the Quake 3 Shader example gives me 800-1200FPS
Irrlicht 1.6 with the Quake 3 Shader example gives me 1200-2000FPS without large FPS drops, i can render the whole map and stay at 1400FPS

Great work :D

PS: What are the improvements exactly? just for curiosity.
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randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Great work at the Quake 3 bsp code!

Post by randomMesh »

Lambda wrote:What are the improvements exactly?
Pick one. :)
"Whoops..."
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