I'm using a sky box, and it renders fine in DirectX. When running OpenGL (both on PC and Mac), there are small tears where the images come together:
Would it be possible to fix this?
[fixed]Sky Box in OpenGL
-
- Posts: 39
- Joined: Wed Jun 10, 2009 11:28 pm
- Location: Portland, Oregon
- Contact:
-
- Posts: 39
- Joined: Wed Jun 10, 2009 11:28 pm
- Location: Portland, Oregon
- Contact:
hybrid WANTS you to do that. Disable mipmaps and try to change the wrap mode and see if it helps at all.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
-
- Posts: 39
- Joined: Wed Jun 10, 2009 11:28 pm
- Location: Portland, Oregon
- Contact: