Screenshot of the Month January 2010 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot January 2010

Poll ended at Sat Feb 20, 2010 5:20 pm

wing64 - Kentao
4
13%
Firgof - Planetary atmosphere
2
7%
eye776 - Planetary War Chronicles
0
No votes
devsh - GeometryShaders
2
7%
Mel - Olimpus Asteroid
22
73%
randomMesh - Game of Life
0
No votes
 
Total votes: 30

wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
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Screenshot of the Month January 2010 [Winner announced!]

Post by wing64 »

Admin notice: Since this voting started from a split post, this announcement will start in another person's post :?

Ok, voting is through. We have a (very clear) winner! Congratulations to Mel with his winning screenshot Olimpus Asteroid.


We have finished the submission phase for January, please vote now for the best screenshot January 2010. Submissions for February are open in another thread.
Voting will be held until February 20th. Good luck!

Here are the contestants:
wing64 - Kentao
Image

Firgof - Planetary atmosphere
Image

eye776 - Planetary War Chronicles
Image

devsh - GeometryShaders
Image

Mel - Olimpus Asteroid
Image

randomMesh - Game of Life
Image


(old edit]
So, submissions for January 2010 are open. Since we have another competition for best screenshot 2009 in between, you can submit until end of January.
Now, back to the original post...


His name's Kentao.
Image
Technique.
1. Normalmap.
2. Facial Animation.
3. 19,000 Faces.
4. Point light.
Thanks.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

@wing64: are the facial expressions independent from the full body (keyframe) animation?
wing64
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Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
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Post by wing64 »

Yes. :D
Virion
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Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wing64 wrote:Yes. :D
:shock: :shock: :shock: i'll vote for you!!
but how you did that
wing64
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Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
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Post by wing64 »

An easy way to create facial animation for us have 2 choices ->
1. Use Facial animation with bone (.X, .B3D) or use SAnimatedMesh or use MD3 format for handle animation eg. A E I O U.
2. Use dummy mesh for blend shape and tranforms into full body. This's sound like maya blend shape technique.
Then if u choose someone above process u will sync animation with sound stream. :D
Cheers
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Looks awesome, and it is greatly detailed! :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wing64 wrote:An easy way to create facial animation for us have 2 choices ->
1. Use Facial animation with bone (.X, .B3D) or use SAnimatedMesh or use MD3 format for handle animation eg. A E I O U.
2. Use dummy mesh for blend shape and tranforms into full body. This's sound like maya blend shape technique.
Then if u choose someone above process u will sync animation with sound stream. :D
Cheers
i see, so I just have to move the face bone manually? that's cool i never thought of that before :oops:
Firgof
Posts: 30
Joined: Sun Jul 05, 2009 3:38 am

Post by Firgof »

Image
We reworked the planetary atmosphere shader, and though it is still a WIP, I thought I ought to highlight it here.

This image will be part of your competition for SotM in January (or an even better shot)! :P
devsh
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Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

Use scattering approximation...there is no ambient in space :)
clouds are likely to scatter your light forward and so is water just tweak the shader a little... when

max(0.0,dot(lightdir,normal))

instead when there is ocean or cloud add 0.1 or 0.05 to the dot product and instead of maxxing it clamp it

i would also do that
eye776
Posts: 94
Joined: Sun Dec 28, 2008 11:07 pm

Post by eye776 »

I haven't posted anything from this project in a LOOONG time.
Image
devsh
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Location: UK
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Post by devsh »

Irrlicht Example 25.GeometryShadersGLSL
Image

P.S. I will change the image soon
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

My two cents for January.

Image

92545 triangles plus the plain and (somewhat old) fixed pipeline rendering.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
xDan
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Post by xDan »

wow, that's awesome mel. I'd love to walk around in that or see a video.
Virion
Competition winner
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Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Mel that looks just awesome. I can imagine some drop shadow cast by the tree leaves, would be really cool if you have that. Nice. :)
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

That's the plan :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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