Physics - which is the best for beginners - plz help :)!!!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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paradoximo
Posts: 18
Joined: Sun Jan 24, 2010 6:13 pm

Physics - which is the best for beginners - plz help :)!!!

Post by paradoximo »

Hi

I am making simple project of skatebaording game :D
And i have to know which physic isn't very hard and ideal for
simple projects

here is the screenshot [and a bit offtopic :D] of IrrEdit map

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i want to make simple collison between part o a skateboard model and that will be step to "jump" of skateboard model... + simple rotate animations by X, Z and Y vectors...

Any suggestions ;)
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Sundar
Posts: 84
Joined: Mon Jun 05, 2006 11:05 am

Post by Sundar »

i would suggest irrbullet. it is very easy to integrate and opensource (both the wrapper & engine). On top of it this wrapper exposes underlying bullet object pointer also which i feel is great. give it a try.
cookie
Posts: 83
Joined: Sun Aug 23, 2009 9:30 pm

Post by cookie »

Yes, irrBullet is very easy to use and not outdated like the most wrappers here.
paradoximo
Posts: 18
Joined: Sun Jan 24, 2010 6:13 pm

Post by paradoximo »

IrrBullet... hmmm

What can i do with it?
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serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

Why don't you search for it and look for yourself, your hands shouldn't fall off because of that, right? :wink:
Working on game: Marrbles (Currently stopped).
paradoximo
Posts: 18
Joined: Sun Jan 24, 2010 6:13 pm

Post by paradoximo »

serengeor wrote:Why don't you search for it and look for yourself, your hands shouldn't fall off because of that, right? :wink:
right but i'm at friend's pc and here is very slooooooooow internet cnnection + i don't have time here to look at physics anegine but when i'll go back home i'll serach for tutorials...


Thanks for all guys ;)
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