.NET physics engine

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
hungryninja
Posts: 26
Joined: Wed Jan 26, 2011 12:13 am

.NET physics engine

Post by hungryninja »

I want to use a good physics engine for my project. I am using Irrlicht Lime, a .NET wrapper for Irrlicht. Does anybody know a good .NET physics engine or wrapper?
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

I just stumbled across this.
multum in parvo
hungryninja
Posts: 26
Joined: Wed Jan 26, 2011 12:13 am

Post by hungryninja »

I want an engine that I can use in a commercial game.
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

You can use it in a commercial project if you buy a license :wink: I haven't seen many phyics engines for .NET. I just ran across that while surfing the web and remembered this topic. I don't know what else to tell you except that google is your friend and will probably help you more than anybody on this forum with your question. If I see anything else I'll make sure to post it.
multum in parvo
hungryninja
Posts: 26
Joined: Wed Jan 26, 2011 12:13 am

Post by hungryninja »

I will use bullet sharp with the nogfx build.
Post Reply