irrbullet collision detection Ianimatedmeshscenenode help

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aburt11
Posts: 66
Joined: Sun Jan 15, 2012 10:27 am

irrbullet collision detection Ianimatedmeshscenenode help

Post by aburt11 »

hey there, first of all i would like to thank cuteAlien for helping me with the initialization problems before.

I was following the collision example that comes with irrbullet but it only works with ImeshScenenodes, is there any way to make it work with IAnimatedMeshSceneNodes and .irr scene files?

Thanks.
ritti
Posts: 90
Joined: Tue Apr 10, 2012 12:09 pm

Re: irrbullet collision detection Ianimatedmeshscenenode hel

Post by ritti »

Hi, the 07.Collision example that comes with the irrlicht engine uses AnimatedMeshSceneNodes and i think you can use .irr scene files too but im not sure.

I hope I could help you
Ritti
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Re: irrbullet collision detection Ianimatedmeshscenenode hel

Post by Ravi08 »

Hi, Have you tried using an animated mesh node? If I can remember you give a collision shape a scene node (which includes animated mesh node) and irrBullet doesn't affect Irrlicht so as long as you can get the irr file you will be able to use it.

Hope this helps.
"Hey Baby Wobbling Wobbling"
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