I'm working on my own engine...

Discussion about everything. New games, 3d math, development tips...
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Virion
Competition winner
Posts: 2149
Joined: Mon Dec 18, 2006 5:04 am

I'm working on my own engine...

Post by Virion »

I'm currently working on a game engine which is pretty much inspired by Irrlicht.

https://kemena3d.com

It supports:
- OpenGL 4
- Phong and PBR shaders
- Hardware skinning
- FBX, GLTF, etc. via assimp

The project is still in its early development stages. Alongside the core C++ library, an editor is also in the works. If you're interested in following the progress or getting involved, feel free to join the Discord community.

Cheers.
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
Noiecity
Posts: 324
Joined: Wed Aug 23, 2023 7:22 pm
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Re: I'm working on my own engine...

Post by Noiecity »

Awesome work, the hello world example is really similar to how irrlicht is coded, and the scripting is very similar to Unity3d
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, for free. CC0 man.

Image
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